{"id":96,"date":"2009-03-25T20:27:40","date_gmt":"2009-03-25T18:27:40","guid":{"rendered":"http:\/\/www.f-sim.de\/?p=96"},"modified":"2009-09-10T20:29:00","modified_gmt":"2009-09-10T18:29:00","slug":"smokeviews-grafikbibliothek-in-neuer-version-3-1","status":"publish","type":"post","link":"https:\/\/www.f-sim.de\/?p=96","title":{"rendered":"Smokeviews Grafikbibliothek in neuer Version 3.1"},"content":{"rendered":"<p>Die Spezifikationen der von SMV zur Darstellung genutzte Grafik-Bibliothek OpenGL wurden in der Version 3.1 <a href=\"http:\/\/www.heise.de\/developer\/Spezifikation-fuer-OpenGL-3-1-verabschiedet--\/news\/meldung\/135167\">ver\u00f6ffentlicht<\/a>. Interessant d\u00fcrfte werden, was Glenn Forney zuk\u00fcnftig aus der enthaltenen Version 1.40 der Shader-Sprache GLSL macht.<br \/>\nDie OpenGL Shading Language ist eine C-\u00e4hnliche Programmiersprache, mit der auf dem Grafikprozessor eigene, deutlich flexiblere\u00a0Programme (Shader) ausgef\u00fchrt werden k\u00f6nnen. Shader k\u00f6nnen gegen\u00fcber traditionellem CPU-Code drastische Geschwindigkeitssteigerungen bringen.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Die Spezifikationen der von SMV zur Darstellung genutzte Grafik-Bibliothek OpenGL wurden in der Version 3.1 ver\u00f6ffentlicht. Interessant d\u00fcrfte werden, was Glenn Forney zuk\u00fcnftig aus der enthaltenen Version 1.40 der Shader-Sprache GLSL macht. Die OpenGL Shading<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-96","post","type-post","status-publish","format-standard","hentry","category-smv"],"_links":{"self":[{"href":"https:\/\/www.f-sim.de\/index.php?rest_route=\/wp\/v2\/posts\/96","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.f-sim.de\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.f-sim.de\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.f-sim.de\/index.php?rest_route=\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.f-sim.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=96"}],"version-history":[{"count":2,"href":"https:\/\/www.f-sim.de\/index.php?rest_route=\/wp\/v2\/posts\/96\/revisions"}],"predecessor-version":[{"id":98,"href":"https:\/\/www.f-sim.de\/index.php?rest_route=\/wp\/v2\/posts\/96\/revisions\/98"}],"wp:attachment":[{"href":"https:\/\/www.f-sim.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=96"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.f-sim.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=96"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.f-sim.de\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=96"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}